Algorithm to render isometric maps

I’m currently developing a small game as a learning project.

One of my best multiplayer gaming experiences when I was younger was Dofus (I know, I know 😅).

So when I had to choose a design style for my game, I chose them as an inspiration and decided to go with an isometric tiled world.

In RPG & simulation games, isometric worlds with a tiled system are a very simple and common approach. There are two main ways to implement it. The diamond approach which looks like the picture on the left, and the ZigZag approach which…

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Software engineer at Achiev & Jounco. Passionate about programming and entrepreneurship

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Matt E.

Software engineer at Achiev & Jounco. Passionate about programming and entrepreneurship