Algorithm to render isometric maps
I’m currently developing a small game as a learning project.
One of my best multiplayer gaming experiences when I was younger was Dofus (I know, I know 😅).
So when I had to choose a design style for my game, I chose them as an inspiration and decided to go with an isometric tiled world.
In RPG & simulation games, isometric worlds with a tiled system are a very simple and common approach. There are two main ways to implement it. The diamond approach which looks like the picture on the left, and the ZigZag approach which…